How to play

Controls for keyboard, controller and touch, every move input and the basics of a good fight.

The goal

Drain your opponent’s health bar before they drain yours. A match is best of three rounds, and each round has a 99 second clock. If time runs out, whoever has more health wins the round.

Keyboard

KeysAction
A DWalk back and forward
WJump (hold A or D to jump sideways)
SCrouch
JLight attack
KHeavy attack
LBlock (hold; add S to block low)
USpecial move (or down, down-forward, forward plus an attack)
ISuper art (needs a full meter)
Esc MPause, and mute

The arrow keys with Z X C V B (light, heavy, block, special, super) also work.

Controller

Any Xbox, PlayStation or Switch Pro controller works over USB or Bluetooth. Press a button to wake it.

ControlAction
Stick or D-padMove. Up jumps and down crouches
A / CrossJump
X / SquareLight attack
Y / TriangleHeavy attack
B / CircleSpecial move
LB, RB / L1, R1Block
LT, RT / L2, R2Super art
StartPause

Touch

On a phone or tablet, turn the device sideways. A virtual stick sits on the left for moving, jumping and crouching. Six buttons sit on the right: Light, Heavy, Block, Special, Super and Jump.

Move inputs

Every move is one button, with the stick adding crouch or jump. The same buttons do a different move for each fighter.

SlotKeysSora VeyRaze KovacKessel-9Nia KestrelBram TolliverVesper Lune
LightJSnap JabBrass HookPile JabQuick JabHook JabCane TapWrist JabServo Jab
HeavyKCrescent KickWrecking CrossPiston JabSpin HeelCargo SwingLong CaneHeel SnapBolt Brace
Crouch lightS + JReed SweepGut ShotAnkle ClampToe FlickBoot CheckCane HookSkid SweepScrape Sweep
Crouch heavyS + KUndertowSmelter UppercutHydraulic SweepSlide KickLift HookTrip HookWren MineRocket Hop
Jump lightW, then JGull KickAnvil KneeThruster KneeHop KickSteel ToeSpin CaneRotor KickBoost Kick
Jump heavyW, then KFalling TideHammer DropAnvil FistDive HeelAnvil ElbowCurtain FallDrone DropPiston Stomp
SpecialURiptide PalmBlaze RushVisor LaserTalon DiveDock HookAfterimage StepWren ShotWrench Toss
SuperIHundred TidesMeteor BreakerOverclockLive WireContainer DropMidnight EncoreSwarm ProtocolOverdrive Bolt

See each fighter’s damage and speed on the fighters page.

Fighting basics

  • Chain combos. Land a light attack, then press light, heavy or special to cancel into the next hit. A good starter is J J K U.
  • High and low. Standing block stops jump-ins and mid attacks. Crouching block (S + L) stops sweeps and other low hits.
  • Crouch attacks. S + J is a fast low poke. S + K knocks the opponent down for Sora, Kessel-9 and Nia, and launches with Raze’s uppercut, which beats jump-ins.
  • Build meter. The meter fills as you hit and as you get hit. With a full meter, press I for a cinematic super.
  • Block chip. Specials and supers do a little damage even when blocked, so do not just turtle.

Game modes

  • Arcade. Five fights of rising difficulty, then a boss. Beat them all to clear the ladder.
  • Versus CPU. One best-of-three against the computer. You pick the fighter and the level.
  • Training. A practice room. Set the dummy, refill health and meter, and show hitboxes.
  • Online. Rated quick match, or a private match with an invite code. Needs a free account.You are logged in: open the lobby.

CPU levels

Pick Easy, Normal or Hard on the character select screen in versus mode. Easy reacts slowly and misses punishes. Hard blocks, anti-airs and punishes most of the time, so mix up your attacks.

Got it?