Lobby
Connecting...Fights
Waiting for an opponent 0
Live fights 0
Controls
Arrow keys also move and Space jumps. Hold S while blocking to block low. Special is also down, down-forward, forward plus an attack.
- Left stick / D-padMove, crouch
- AJump
- XLight
- YHeavy
- BSpecial
- LB / RBBlock
- LT / RTSuper
- Start / SelectPause / mute
- Left thumbDrag the stick: move, jump, crouch
- Right thumbLight, Heavy, Special, Block, Super and Jump buttons
- II buttonPause
Hold your phone sideways and use the Fullscreen button for the biggest picture.
Read the connection bars
The bars next to each player show the link between you and them: Great feels smooth, Good feels fine, Laggy works but with some delay, and Too far blocks a challenge. Quick match pairs you with nearby players first, so pick Great or Good opponents when you can.
Open a fight or challenge
Open a fight to list it under Waiting for an opponent, and choose its stage (or leave it on Random). Or click a player in the list to challenge them; the stage you picked goes with it.
Ranked or friendly
Quick match, open fights and accepted challenges are ranked. Invite-code matches are friendly and never change your rating. Everyone starts at 1200 and a ranked result moves you by up to 32 points: more for beating a higher-rated player, less for beating a lower one.
Watch live fights
Press Watch on a live fight card to spectate; the card shows how many are watching. Spectating is never held back by a weak connection. Invite-code fights are private and cannot be watched.
Leaving a fight
Leave while fighters are still being picked and it is a no-contest: nobody loses rating. Leave once the fight has started and it is a loss. Staying disconnected for more than about 30 seconds counts as leaving.
House players
If nobody is found after 10 to 18 seconds in quick match, a House player can step in so you still get a fight. It is ranked, but you can only rate against the same House player 3 times a day; after that those games are unranked.
Sora VeyThe TidewalkerRiptide Palm (U) is a projectile, and Undertow (S + K) is a low that knocks down.
Raze KovacThe FurnaceMost health in the roster. Smelter Uppercut (S + K) launches; Blaze Rush (U) knocks down.
Kessel-9The WardenHydraulic Sweep (S + K) is a 136-damage low that knocks down, but it is slow to start.
Nia KestrelThe WireLeast health, so keep moving. Talon Dive (U) and Slide Kick (S + K) both start in 6 frames and knock down.
Bram TolliverThe CraneDock Hook (U) hits for 199 and knocks down; Lift Hook (S + K) launches. His super is the biggest in the roster.
Vesper LuneThe AfterimageAfterimage Step (U) hits hard but starts slowly, so use it at range. Trip Hook (S + K) is a 160-damage low.
? ? ?UnknownEvery circuit has a final door. It opens only for those who never fell.